THE EDITION
Find the right button.
A control reference for the three playable originals.
Pause, resume and reset are different actions
The three playable titles keep their original pause behaviour. Pause stops movement and offers a way back into the same round. Resume continues that paused state. Reset clears the current attempt and returns the game to its ready screen. Read the visible button label before deciding which one you need.
The P key or Escape pauses a running round when the game has keyboard focus. Space can start or resume from the game screen, or trigger the current action during play. Input controls have their own focus behaviour, so avoid treating a focused slider or text field as the play surface.
Pointer control and on-screen buttons
Tidebend and Glimmer Run let the pointer choose a horizontal target inside the scene. Their direction buttons provide another option, and arrow-key movement is available while the game is focused. Lane & Roll uses its aim and power controls, with pointer positioning also affecting aim before a roll.
Use the same input method for a complete practice round before comparing another. That makes it easier to tell whether a missed catch or an unexpected movement came from timing, a changed setting or simply a different way of moving the pointer.
Choose a detailed notebook
The Tidebend notebook follows a line down to the fish and back to the boat. The Glimmer Run notebook separates coin collection from shield management. The Lane & Roll notebook explains five fresh racks and how to compare the two shot controls.